Uprooted

Role: Concept, Narrative, Gameplay Prototyper
Team: 2 total
Tech: Unity, C#, Blender, Photoshop
Platform: PCVR
A project pitched to China Residencies' Open Call for the 7th Crystal Ruth Bell Residency - Mediated 调和.
This project was selected as one of the 10 finalists from 600 projects.
Description
What if you can no longer recognize something you once held dear?
Uprooted is an interactive VR experience that follows the emotional trajectory of people in Shenzhen’s urban villages, as their communities are forcibly transformed into part of China's Silicon Valley.
By asking the audience to re-familiarize themselves with their hands in VR, we wish to capture the confusion and helplessness of someone who lives in a city built upon their demolished home.
VR Interaction Prototypes
User use their hand to control the character to keep running and generating electricity to the city.
Demo keyword: Lost of Control, Exhaustion, Catching Up, Human Labor
User operates the excavator arm with their hand to demolish a building.
Demo keyword: Demolition, destruction, Industrialization, First-person Perspective
Your childhood best friend and the old neighborhood in your memory transforms into a modern skyscraper
Demo Keywords: Alienation of the familiar, Replacement, Erasure, Disconnection