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Uprooted

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Role: Concept, Narrative, Gameplay Prototyper

Team: 2 total 

Tech: Unity, C#, Blender, Photoshop

Platform: PCVR 

 

A project pitched to China Residencies' Open Call for the 7th Crystal Ruth Bell Residency - Mediated 调和.

This project was selected as one of the 10 finalists from 600 projects.

 

Description

What if you can no longer recognize something you once held dear? 

 

Uprooted is an interactive VR experience that follows the emotional trajectory of people in Shenzhen’s urban villages, as their communities are forcibly transformed into part of China's Silicon Valley. 

 

By asking the audience to re-familiarize themselves with their hands in VR, we wish to capture the confusion and helplessness of someone who lives in a city built upon their demolished home.

VR Interaction Prototypes

User use their hand to control the character to keep running and generating electricity to the city.

Demo keyword: Lost of Control, Exhaustion, Catching Up, Human Labor

User operates the excavator arm with their hand to demolish a building.

Demo keyword: Demolition, destruction, Industrialization, First-person Perspective

Your childhood best friend and the old neighborhood in your memory transforms into a modern skyscraper

Demo Keywords: Alienation of the familiar, Replacement, Erasure, Disconnection

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